Erasmus+ strategic partnerships
Call: 2024, ANPCDEFP, National Agency in Romania
TYPE: Higher education or VET
Indicative title: Interactive course for self-learning in STEAM - GreenSTEAM
Main ideas of the project concept:
-	This project will support autonomous learning and self-learning for high school and university students, by providing:
o	Educational materials in green STEAM
o	Highlighting final applications of the acquired knowledge via educational materials and e-textile prototypes
o	A mobile and web app for self-learning
o	Adaptation to the world-of-work via soft skills
o	“Learning how to learn” 

The project will have 4 Project Results:
1.	The adaptation of the course to the new needs of the companies 
2.	The course in green STEAM (the educational modules)
3.	The mobile and web app for self-learning
4.	Organization and assessment of blended courses

Partner distributions:
Project result 1 (Leader TecMinho)
•	Adapted courses to the new profiles of jobs within the world of work
•	Strategy to encompass the new needs identified in green textile companies 

Project Result 2 (Leader UGent) : indicative contributions – to be linked to STEAM for unitary concept
TecMinho / UMinho:
Textiles green value chain
Green jobs forecast = next skills of the future
UGent:
Recycling of smart textiles, military and medical textiles: surgical gowns (thrown away), delaminated textiles sustainability, design-thinking project
UWB:
Digitization in production
Sensors in textiles
PPE Firefighters: database temperature, feed-back testing -> predict, estimate
Medical textiles, technical uniforms
Industry 4.0
System engineering, modelling, diagnostic 
V-model: demands, technical requirements for e-textiles
TUIASI:
Existing (complementary) projects: FashionDiet: Production chain model from Raw materials to Finishing
UniMaribor
Green Comfort: Redesign garments with some materials with enhanced comfort properties
Textile care, virtual prototyping <-> redesign
CENTROCOT
Green acquisitions in technical fields 
INCDTP
Life Cycle Assessment for Green Textiles: comparative studies between classical and new, eco-friendly textile finishing methods
Educational materials to teach the importance of reading and self-learning in STEAM

Project result 3 (Leader INCDTP) – indicative concept
The self-learning app is an online interactive instrument for learning. The indicative algorithm concept is presented in following scheme: L = Lesson; Q = Test (Quiz)

Authentication: Free authentication based on institutional email address.
The educational modules (Project Result 1) will be structured according to this scheme.
Project result 4 (Leader UM)
•	Will provide clear criteria of assessment for the learning progress of students via blended courses and self-learning app